Tagged “programming”
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The power of "so what?"
How to connect development solutions back to their business problems.
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Error Handling - The Basics
A starting point to better understanding errors, exceptions, the difference between the two terms, and more.
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Technical Pedantry
The golden rule for why being right can be the opposite of being successful.
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Error Handling - Throw Low / Catch High Principle
How creating a singular point of error handling and avoiding intermediary catches can reduce bugs and make code more maintainable.
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Design Pattern - The Special Case
An pattern that reduces excess conditionals, removes null checks, and encapsulates edge cases.
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Design Pattern - The Visitor
An pattern that allows pluggable operations on class instances by allowing them to receive visitors, with variants allowing for varying levels of control on either side of the exchange.
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Tech Organization Velocity Scorecard
One constant every organization has is the need for a high rate of delivery. Over my career I've continuously compiled broad indicators that I've seen help (or hinder) the velocity of teams.
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